![]() Structured buffer (no specific name subset of SSBO features) (instancing and indirect draw are called similarly in both) Input layout vertex array object (sort of) Vertex buffer vertex attribute array buffer vertex buffer object (no equivalent) program objects program linking SV_Foo semantics gl_Foo builtin variables (vertex shader, geometry shader, and compute shader Immediate context (implicit no specific name)ĭeferred context (no cross-vendor equivalent, but seeĭebug layer info queue GL_KHR_debug extensionĭomain shader tessellation evaluation shader Some of these are just best guesses based on a partial understanding of the API and hardware internals.) API Basics D3D11 OpenGL 4.x ![]() (Everyone, feel free to add, elaborate, or correct any mistakes. ![]() I haven't been able to find such a chart on the web, so I made one here.
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